

Once all the levels are completed, a round table of protagonist versions convenes to come up with a plan.

The player will also control several alternate versions of the protagonists, such as the football helmet wearing "Shotgun Guy," who uses his namesake to propel himself over large distances.Įventually, the culprit behind the attacks is discovered: the protagonist's evil twin, who was released by accident while the protagonist was chasing his abducted selves. As the game continues, the characters and worlds get increasingly more absurd, including a world made entirely of desserts and a blank world that must be painted with "ink" (via the gun) to traverse. The plot contains elements of time travel, the time paradox effect, and alternate time-lines. A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark. Central to the game is a powerful laser gun received from the Future Protagonist that can be used as both a weapon and a means of propulsion. The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason. A remastered version of the game, No Time to Explain Remastered, was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One.

No Time to Explain has been released on Linux, Microsoft Windows, and OS X. Designed by Tom Brien and Alex Nichiporchik, it is the successor to Brien's browser game, released on January 6, 2011. No Time to Explain is a platform action video game developed and published by tinyBuild.
